#==============================================================================
# ++ グラフィック変更ダッシュ [VX] ver. 1.00 ++
#  Script by パラ犬
#  http://2d6.parasite.jp/
#------------------------------------------------------------------------------
# 「Graphics/Characters」フォルダに
# 「(先頭キャラの歩行グラフィック名)+_dash」という名前のファイルがある場合
# ダッシュ時のグラフィックとして使用します。(例:Actor1_dash)
#==============================================================================

#==============================================================================
# ■ Game_Player
#==============================================================================

class Game_Player < Game_Character

  #--------------------------------------------------------------------------
  # ● 移動時の更新
  #--------------------------------------------------------------------------
  def update_move
    super
    actor = $game_party.members[0]
    if dash? and dash_graphic_exist?(actor)
      @character_name = actor.character_name + "_dash"
    else
      @character_name = actor.character_name
    end
  end
  #--------------------------------------------------------------------------
  # ○ ダッシュグラフィックの有無をチェック
  #--------------------------------------------------------------------------
  def dash_graphic_exist?(actor)    
    # 読み込みテスト
    begin
      Cache.character(actor.character_name + "_dash")
    rescue
      return false
    end
    return true
  end

end