#============================================================================== # ++ グラフィック変更ダッシュ [VX] ver. 1.00 ++ #  Script by パラ犬 #  http://2d6.parasite.jp/ #------------------------------------------------------------------------------ # 「Graphics/Characters」フォルダに # 「(先頭キャラの歩行グラフィック名)+_dash」という名前のファイルがある場合 # ダッシュ時のグラフィックとして使用します。(例:Actor1_dash) #============================================================================== #============================================================================== # ■ Game_Player #============================================================================== class Game_Player < Game_Character #-------------------------------------------------------------------------- # ● 移動時の更新 #-------------------------------------------------------------------------- def update_move super actor = $game_party.members[0] if dash? and dash_graphic_exist?(actor) @character_name = actor.character_name + "_dash" else @character_name = actor.character_name end end #-------------------------------------------------------------------------- # ○ ダッシュグラフィックの有無をチェック #-------------------------------------------------------------------------- def dash_graphic_exist?(actor) # 読み込みテスト begin Cache.character(actor.character_name + "_dash") rescue return false end return true end end